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Grandia II
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Grandia II

Grandia II

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L'histoire

Grandia II (2) is a role-playing video game developed by Game Arts published by Ubi Soft. It originally was released in Japan in August 2000 for the Dreamcast console as part of their Grandia series. The game was later made available in English and ported to Sony PlayStation 2 in 2002. The turn-based battle system is based around the IP gauge. Character icons move from left to right on the gauge. Upon reaching the beginning of the action phase on the gauge, characters select an action. That action is executed when their icon reaches the end of the action phase. The system supports limited movement during a battle; an invisible barrier prevents characters from wandering outside the arena.
Characters can run from one place to another, strike opponents, and then retreat. Selecting "critical" makes a character or enemy strike an opponent simultaneously. If the critical lands during the opponent's action phase, it will "cancel" the opponent's move and push the opponent's icon substantially backward along the IP gauge, delaying the opponent from taking action. Selecting "combo" makes a character land two hits on an enemy. The hits can be increased with certain accessories, up to four hits per combo. A combo can also "counter" if it hits an enemy in an attack pose, dealing additional damage. Suppose the combo kills the intended target before reaching the final blow. In that case, the character will attack the closest enemy to complete the combo.
Characters can use magic from equipped Mana Eggs. Using magic consumes MP. More powerful magic takes longer to cast. Special moves and spells can be learned with Skills Coins and Magic Coins and have a maximum level of 5. Spell efficiency is increased and casting time decreases as the level increases. Spells can be cast instantly if a character has skills equipped, giving a +100% bonus to the element of that particular spell. Special move sets are learned from Skill Books, then equipped onto characters. Skills can boost stats or add additional effects, such as increased item drops or a canceling effect to certain spells.

Description

Grandia II (2) is a role-playing video game developed by Game Arts published by Ubi Soft. It originally was released in Japan in August 2000 for the Dreamcast console as part of their Grandia series. The game was later made available in English and ported to Sony PlayStation 2 in 2002. The turn-based battle system is based around the IP gauge. Character icons move from left to right on the gauge. Upon reaching the beginning of the action phase on the gauge, characters select an action. That action is executed when their icon reaches the end of the action phase. The system supports limited movement during a battle; an invisible barrier prevents characters from wandering outside the arena.
Characters can run from one place to another, strike opponents, and then retreat. Selecting "critical" makes a character or enemy strike an opponent simultaneously. If the critical lands during the opponent's action phase, it will "cancel" the opponent's move and push the opponent's icon substantially backward along the IP gauge, delaying the opponent from taking action. Selecting "combo" makes a character land two hits on an enemy. The hits can be increased with certain accessories, up to four hits per combo. A combo can also "counter" if it hits an enemy in an attack pose, dealing additional damage. Suppose the combo kills the intended target before reaching the final blow. In that case, the character will attack the closest enemy to complete the combo.
Characters can use magic from equipped Mana Eggs. Using magic consumes MP. More powerful magic takes longer to cast. Special moves and spells can be learned with Skills Coins and Magic Coins and have a maximum level of 5. Spell efficiency is increased and casting time decreases as the level increases. Spells can be cast instantly if a character has skills equipped, giving a +100% bonus to the element of that particular spell. Special move sets are learned from Skill Books, then equipped onto characters. Skills can boost stats or add additional effects, such as increased item drops or a canceling effect to certain spells.

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